Kondavo

Brazilian draughts rules

Brazilian draughts - damas brasileiras - is the international rule set played on an 8×8 board with twelve men a side. Everything that makes the 10×10 game sharp is here on a board a third smaller, which is why the combinations arrive so much sooner.

The starting position: an 8×8 board with three rows of dark men on the far side and three rows of light men on the near side, all on dark squares.
The starting position. Light moves first.

The board and the men

An 8×8 board, dark squares only, three rows of men each - twelve pieces a side, exactly the English setup. Light moves first. From the second move onwards the two games have almost nothing in common.

How men move

A man moves one square diagonally forward onto an empty square, and never backwards. As in the 10×10 game, that restriction applies to moving and not to capturing.

Capturing: every direction, and the longest line

A man captures by jumping an adjacent enemy piece onto the empty square beyond it - forwards or backwards, on any of the four diagonals - and must keep jumping while the piece that landed can jump again. The whole chain counts as one move.

Capturing is compulsory, and so is the maximum: with several sequences available you must play one that takes the greatest number of pieces. On a board this size, a five-piece chain is a third of an opponent's army, so the maximum-capture rule decides games rather than merely shaping them.

Jumped pieces stay on the board until the sequence is finished and none may be jumped twice - and because they are still standing, an already-jumped piece blocks a later leap in the same chain.

Kings fly

A man that ends its move on the far row is promoted. A man that passes over the far row mid-capture and jumps onward is not: it finishes the chain as a man and waits for another day.

A king moves any distance along a free diagonal and captures at a distance, landing on any free square beyond the piece it took - the choice of landing square is usually the choice of whether the chain continues.

Winning and drawing

You win when your opponent has no pieces or no legal move. The game is drawn on the third occurrence of the same position with the same player to move, or after 100 plies without progress - a capture, a promotion, or a man advancing a rank.

That 100-ply limit is the one number that differs from the 10×10 game, which allows 120. Fewer pieces on fewer squares means an endgame that is going nowhere gets there faster.

Board8×8, dark squares only
Pieces12 men per side, three rows
First moveLight
Man movesOne square diagonally forward
Man capturesAll four diagonal directions
KingFlying: any distance along a diagonal
CaptureCompulsory, and the maximum capture is compulsory
PromotionOnly when the move ends on the far row
DrawThreefold repetition, or 100 plies without progress

Told apart from the neighbours

Same board as English checkers, opposite rules: there men capture forwards only, kings step one square, and no maximum applies. Same rules as international draughts, smaller board: twelve men instead of twenty, and a hundred-ply draw limit instead of a hundred and twenty.

Play it

Play Brazilian draughts

It opens in the browser - no download, and no account before the first move.